Project in collaboration with Leonard Garcia
https://www.artstation.com/leonard_garcia
Created using Unreal Engine 5 and Lumen
Custom RGBA Mask multi-material system
Check out the break down below!
Our goals for this project were to create a high fidelity game-ready scene, emphasize telling micro-narratives, and utilizing new tools afforded by Unreal Engine 5. We also sought out to create a workflow that would enable us to iterate on assets quickly and utilize the power of procedural materials. Thus, we spent a while at the beginning of the project creating a dynamic shader that could leverage the power of tiling materials, mask generators within Substance Painter, and vertex painting to allow for flexible and iterative texturing within engine. Boxes from Unreal store, all other assets fully custom.
Original concept by Rado Markovic
https://www.artstation.com/radomarkovic
Video has audio! Background music "All Gone (No Escape)" from Last of Us
Micro-narratives within the scene were a large emphasis for me with this project, and part of that was using decal layering to tell about the environment and its decay
Project Timelapse